Unique Info
- Unique Units
- Hussar (Calvary)
- Extra Sight
- Extra Movement
- Enhanced Flank Attack (10% => 15%)
- Unique Buildings
- Coffee House (Windmill)
- +5% production in this city
- +25% great people generation in this city
- May be built in any city, not plains exclusive
- Abilities
- Can spend gold to annex or puppet city-states that have been an ally for 5 turns
Strategy
- Freedom/Order
- Get caravans
- Use money to buy off city states, unless going for a diplomatic victory
- Coffee Houses increase production
Unique Info
- Unique Units
- Siege Tower (Catapult)
- Cover I promotion - defense against ranged attacks
- Extra Sight
- Sapper - when next to enemy city, other units within two tiles get 50% bonus when attacking city
- Can only attack cities
- Melee only
- Unique Buildings
- Royal Library (Library)
- One Great Work of Writing slot
- Extra XP to units when slot is filled
- Abilities
- Gain a free tech when you conquer a unique city
Strategy
- Autocracy
- Domination victory
- Attack fast and early
- Siege Tower will make quick work of cities
Unique Info
- Unique Units
- Camel Archer (Knight)
- No penalty attacking cities
- Only ranged attack (21)
- Reduced strength (17 vs 20)
- Unique Buildings
- Bazaar (Market)
- +2 gold
- Provides 1 extra copy of each improved luxury resource near city
- +2 gold for each oasis and oil
- Abilities
- Caravans have +50% range
- Trade routes spread religion x2 effectiveness
- Oil resources doubled
Strategy
- Autocracy/Freedom
- Settle on desert
- Do desert pantheon
- Build Petra - top priority if near lots of desert hills
- Excellent at trading - make caravans quick and trade extra resources for money
- If doing war - use camel archers to your advantage
- Can move quick
- No health lost since no melee
- Can move after attack
- Use extra oil to make bombers
- Buy off city-states to win diplomatically
Unique Info
- Unique Units
- B17 (Bomber)
- Siege I promotion - better at attacking cities
- Evasion promotion - reduced interception damage
- Slightly extra strength (70 vs 65)
- Minuteman (Musketman)
- Drill I promotion - rough terrain
- Ignores terrain cost
- Golden age points from victories
- Abilities
- All land military units have +1 sight
- 50% discount when purchasing tiles
Strategy
- Settle cities and take land early - cheap to buy land
- Ideology - Autocracy/Freedom
- Raise money quickly
- Use extended sight to see cities from several tiles away and attack with artillery
- If need to be defensive, make Minutemen
- Quick troops
- Not too expensive